To make the game play correctly, play in full screen mode.

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I do have to say, Shane, Ben, and Katie, you guys did a really good job on this. I appreciate the Contra/Metal Slug style weapon pickups (what can I say, I'm a sucker for that style of upgrade), and I really like the implementation of the default shooting mode towards the end of the game . The only things that I think might need some work are the enemies' aggro range (you can easily pick them off without them attacking, so increasing that range a little bit can really make them a threat), and maybe the visuals (I know you guys don't have a lot of time to focus down on making a bunch of new sprites, so I don't blame you for keeping it simple). Other than that, I look forward to the final version. Keep up the good work guys.

(Also I somehow found a way to go over the gate on the final level without pulling the lever. Not a big issue, but I thought I'd bring that up if that would become a concern later on).